Some hackers have discovered extra graphics in the ROM. Metal Slug 5 (Neo Geo) Metal Slug 5. Metal Slug 6 got a standalone release for the PlayStation 2 in Japan. ![]() • • • • • Neo Geo Development • If this is your first visit, be sure to check out the by clicking the link above. You may have to before you can post.Click the register link above to proceed. To start viewing messages, select the forum that you want to visit from the selection below. NOTE: Only Logged In Registered Users Will Be Able To View The MARKET FORUMS. Welcome to Neo-Geo.com: Come for the Games, Stay for teh drama. NOTE: IF ANYONE HAS PROBLEMS REGISTERING AN ACCOUNT. You can email [email protected] ALL REQUESTS WILL BE JUDGED CASE BY CASE • - The Management. Hey Guys, I'm a neo-geo noob, who has an interest in learning to develop games for the neo geo. Unfortunately I haven't found all that much hard information about this topic, it seems that the neo-geo homebrew circle is pretty small. ![]() I've run across the NeoDev libraries, along with the source for a few games/demos. I've managed to build the source, but am having difficulties figuring out how to get Mame to play homebrew roms. Can anyone lend me a hand here? My end goal would be to have some game that I could put onto a MVS cart and play on my machine. From searching around it seems as tho there are no flash carts for loading homebrew code. Someone out there must have information on building these due to the large number of bootlegs. Although I'm not all that adept with hardware/electronics (I'm a software guy by trade) I do own a few eprom burners and have some basic knowledge. I have a bootlegged metal slug cart, I was considering tearing that apart to try to figure out how I could load my own code, but if anyone already has this kind of information and would be willing to share that would be awesome (I do understand this is probably an touchy subject due to the people bootlegging games) Thanks! First of all, welcome! It's great to hear that you wish to develop games for NEO*GEO! As for your question, I'm not MAME literate as others here. All I can say is that the NEO*GEO rom file format must be worked on to make it runs on MAME. Paradoxally, the Kawaks emulator now only accept NEO*GEO roms in MAME format instead of native. I'm sure that other people here are going to give you a superior insight on the problem. As for burning AES roms, it's known that the German developers of Last Hope did just that, so I'd ask them, for a starter. Your best bet (starting out) is to code your game and name your rom files the same as an existing game like Puzzle de Pon. Then you can just load your game into MAME, ignoring all the crc mismatch warnings. Second to that, you can modify mame source to add your own driver.
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